![]() You now have options of installing several facilities into the orphanage loft, should the player meet the requirements to do so. ![]() To progress, you will need to find someone with a good idea on what to do with the empty space. Meanwhile, dusty old boxes pile high.Ĭontinuing to examine the loft will only give the same result, until you learn of what more you can do with it. There are corridors that lead to other rooms, which line the sides of the loft. More specifically, activities that could come in handy.Īfter learning of Bailey's fear and triggering the initial introduction event for the loft, you have now discovered it - this allows you to access the loft at any point, giving you a new option to select within the orphanage.Ĭhoose to enter the loft again, and you'll be able to learn a little bit more about it. You note that it would be a good place for "surreptitious" activities. You don't recall the orphanage even having a loft in the first place, but it seems that Bailey is afraid of going up there. They don't try to replace the cover again, opting instead to simply close the hatch.īailey tells you to stay out of the loft. They immediately become startled by the sound and leap from the ladder, almost stumbling to the floor. The pair seems to have disappeared.Īfter stepping off the ladder, Bailey reaches for the cover, but they are interrupted by the sound of a creak from higher up in the loft. You notice there seems to be a lot of space up there for something.īefore you're able to investigate further, you'll hear a voice telling you to get down, revealed to be Bailey. Corridors line each side, and there's a small light piercing the grimy windows. You spot a large space, filled with old boxes. Upon climbing the ladder, you peek through the hatch. One of the orphans screams as the cobwebs get stuck in their hair. Dust and broken cobwebs follow, polluting the air. A large hatch will creak open and a ladder drops to the floor. A crack forms, running in two directions. Regardless of your choice, someone (either you or the other person) will grab a stool and tug the cord taped to the ceiling. As you approach the pair, one of them will inform you of a cord dangling from the ceiling, and asks for the player to pull it to "see what happens". At the top they see a pair of orphans taking turns jumping in the air, trying to reach something on the ceiling. The player will hear excited voices up a flight of stairs. For more information, visit the Social tab. What determines these events are the "Hope" and "Rebelliousness" stats, which makes up the current mood of the orphanage. These are referred to as "Orphanage Events". ![]() Once unlocked, it functions as a new area of the orphanage the player can visit.Įvery day a new event within the orphanage takes place. This specific location becomes available to the player after approximately five to six weeks of in-game time have passed. The loft is found within the Orphanage, located on Domus Street. ![]()
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